Category : IT And Telecommunications | Published Date : Nov 2024 | Type : Press Release
In the newly published report, Consegic Business Intelligence states that the Virtual Reality Market was valued at USD 24.77 Billion in 2023 and is projected to reach USD 186.78 Billion by 2031, growing at a CAGR of 28.7% from 2024 to 2031. Virtual reality (VR) is a near-eye display technology that creates immersive simulations, allowing users to experience and interact with a 360-degree digital environment. VR is applied across industries, including gaming, healthcare, education, and more, providing enhanced experiential learning, increased engagement, and safe training environments.
The report comprises the Virtual Reality Market Share, Size & Industry Analysis, By Technology (Fully Immersive & Semi-Immersive, Non-Immersive, Augmented & Collaborative VR), Device (Head-Mounted Display (HMD), Gesture-Tracking Device (GTD), Projectors & Display Walls (PDW)), Component (Hardware, Software), Application (Gaming, Entertainment, Automotive, Retail, Healthcare, Education, Aerospace & Defense, Manufacturing, Others), and By Region (North America, Europe, Asia-Pacific, Latin America, Middle East & Africa), and Forecast, 2024-2031.
The report contains detailed information on Virtual Reality Market Trends, Opportunities, Value, Growth Rate, Segmentation, Geographical Coverage, Company Profile, In-depth Expert Analysis, Revenue Forecast, Competitive Landscape, Growth Factors, Restraints or Challenges, Environment & Regulatory Landscape, PESTLE Analysis, PORTER Analysis, Key Technology Landscape, Value Chain Analysis, and Cost Analysis.
Advancements in VR hardware and software are driving market expansion, while 5G networks offer significant growth opportunities.
Based on technology, the market is segmented into fully immersive & semi-immersive, non-immersive, augmented, and collaborative VR.
Based on the device, the market includes head-mounted displays (HMD), gesture-tracking devices (GTD), and projectors & display walls (PDW).
Based on components, the market is categorized into hardware and software.
Based on application, the market spans gaming, entertainment, automotive, retail, healthcare, education, aerospace & defense, manufacturing, and others.
Based on regions, the global market is segmented into North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
Report Attributes | Report Details |
Study Timeline | 2018-2031 |
Market Size in 2031 | USD 186.78 Billion |
CAGR (2024-2031) | 28.7% |
By Technology | Fully Immersive & Semi-Immersive, Non-Immersive, Augmented, Collaborative VR |
By Device | Head-Mounted Display (HMD), Gesture-Tracking Device (GTD), Projectors & Display Walls (PDW) |
By Component | Hardware, Software |
By Application | Gaming, Entertainment, Automotive, Retail, Healthcare, Education, Aerospace & Defense, Manufacturing, Others |
By Region | North America(U.S., Canada, Mexico) Europe(U.K., Germany, France, Spain, Italy, Russia, Benelux, Rest of Europe) APAC(China, South Korea, Japan, India, Australia, ASEAN, Rest of Asia-Pacific) Middle East & Africa(GCC, Turkey, South Africa, Rest of MEA) LATAM(Brazil, Argentina, Chile, Rest of LATAM) |
The competitive landscape encompasses major innovators, aftermarket service providers, industry giants, and niche players, all of which are thoroughly examined by Consegic Business Intelligence in terms of their strengths, weaknesses, and value-addition potential. This report includes detailed profiles of key players, market share analysis, mergers and acquisitions, resulting market fragmentation, and emerging partnership trends and dynamics.
List of prominent players in the Virtual Reality Industry: