Global Gaming Hardware Market to Reach USD 67,256.13 Million by 2031 | CAGR of 6.7%

Category : Semiconductor And Electronics | Published Date : Aug 2024 | Type : Press Release

Gaming Hardware Market Scope & Overview:

Gaming Hardware includes gaming accessories and gaming consoles. They offer benefits like high frame rates, smooth gameplay, better graphics, and more, making them popular among gamers, programmers, and others.

Consegic Business Intelligence analyzes that the Global Gaming Hardware Market size was valued at USD 39,593.45 Million in 2023, is projected to grow by USD 41,599.25 Million in 2024, and is expected to register a CAGR of 6.8% to reach USD 67,256.13 Million by 2031.

This report comprises Gaming Hardware Market Share, Size & Industry Analysis, By Type (Gaming Accessories, Gaming Consoles, and Gaming PCs & Laptops), sales Channel (Online, Retail store, Authorized Resellers and Distributors, Custom PC builders, Enterprise), End User (Professional Gamers, Content Creators, Programmer, and Others), By Region (North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa), and Forecast, 2024-2031.

This report contains detailed information on Gaming Hardware Market Trends, Opportunities, Value, Growth Rate, Segmentation, Geographical Coverage, Company Profile, In-depth Expert Analysis, Revenue Forecast, Competitive Landscape, Growth Factors, Restraint or Challenges, Environment & Regulatory Landscape, PESTLE Analysis, PORTER Analysis, Key Technology Landscape, Value Chain Analysis, and Cost Analysis.

As per the report analysis, the surge in games and video streaming is driving the growth of the Gaming Hardware Market. The competitive gaming and esports culture is expected to boost the opportunities for the market.

Segmental Analysis :

The Gaming Hardware market is segmented based on type, sales channel, end-user, and region.

Based on the type, the market is categorized into gaming accessories, gaming consoles, and gaming PCs & laptops.

  • The gaming PC and laptops segment held the largest market share in 2023. This is primarily due to the high-performance components that give an immersive and smooth gaming experience.
  • The gaming accessories are expected to register the fastest CAGR over the forecasted period. This is due to the wide variety of gaming accessories available such as headphones, keyboards, microphones, mouses, controllers, and more.

Based on the sales channel, the market is segmented into online, retail stores, authorized resellers and distributors, custom PC builders, and enterprises.

  • The online segment held the largest market share in 2023 and is also expected to register the fastest CAGR over the forecasted period. This is mainly driven by the benefits it offers such as convenience, return and exchange policies, wide availability of options, and much more.

Based on end-users, the market is segmented into professional gamers, content creators, programmers, and others.

  • The professional gamers accounted for the largest revenue in 2023 and are expected to register the fastest CAGR during the forecasted period as professional gamers are highly dependent on quality gaming hardware for a smoother experience.

By region, the market is segregated into regions including North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

  • North America is estimated to reach over USD 23,109.21 Million by 2031 from a value of USD 13,600.68 Million in 2023 and is projected to grow by USD 14,290.01 Million in 2024.
  • Asia Pacific region was valued at USD 10,001.63 Million in 2023. Out of this, China accounted for the maximum revenue of 37.1 %. This is due to the expanding gaming culture in the region.
Report Attributes Report Details
By Type Gaming Accessories, Gaming Consoles, and Gaming PCs & Laptops
By Sales Channel Online, Retail store, Authorized Resellers and Distributors, Custom PC builders, Enterprise
By End User Professional Gamers, Content Creators, Programmers, and Others
By Region North America(U.S., Canada, Mexico)
Europe(U.K., Germany, France, Spain, Italy, Russia, Benelux, Rest of Europe)
APAC(China, South Korea, Japan, India, Australia, ASEAN, Rest of Asia-Pacific)
Middle East & Africa(GCC, Turkey, South Africa, Rest of MEA)
LATAM(Brazil, Argentina, Chile, Rest of LATAM)

Top Key Players & Competitive Landscape :

The competitive landscape encompasses major innovators, aftermarket service providers, industry giants, and niche players, all of which are thoroughly examined by Consegic Business Intelligence in terms of their strengths, weaknesses, and value-addition potential. This report includes detailed profiles of key players, market share analysis, mergers and acquisitions, resulting market fragmentation, and emerging partnership trends and dynamics.

List of prominent players in the Gaming Hardware Industry:

  • Logitech (Switzerland)
  • Razer Inc. (U.S)
  • Nintendo (Japan)
  • Sony Group Corporation (Japan)
  • HTC Corporation (Taiwan)
  • Anker (China)
  • A4TECH (Taiwan)
  • Venom (UK)
  • NVIDIA (U.S)
  • Corsair Memory, Inc. (U.S)
  • Dell Inc. (U.S)

Recent Industry Developments :

  • In June 2024, NZXT a top-tier company in PC gaming components, products, and prebuilt, is excited to declare a collaboration with FlyQuest, a leading esports organization.
  • In February 2024, Asus, launched the Asus ROG Zephyrus G14. It has AMD's Ryzen 9 8945HS processor, complemented by 16GB of RAM and an Nvidia GeForce RTX 4070 GPU.
  • In April 2024, LG Electronics unveiled UltraGearTM OLED gaming monitors, the monitor includes the 32-inch 4K gaming monitor (model 32GS95UE), which features a new Dual Mode that enables gamers to effortlessly switch between 4K (3,840 x 2,160) at 240Hz and Full-HD (1,920 x 1,080) at 480Hz.
  • In February 2023, Microsoft and NVIDIA entered into a decade-long partnership to make Xbox PC games available on NVIDIA's GeForce NOW cloud gaming service.
  • In January 2022, Microsoft acquired Activision Blizzard in an all-cash deal valued at $68.7 billion, or $95.00 per share, which includes Activision Blizzard's net cash.