Category : Semiconductor And Electronics | Published Date : Aug 2024 | Type : Press Release
Gaming Hardware includes gaming accessories and gaming consoles. They offer benefits like high frame rates, smooth gameplay, better graphics, and more, making them popular among gamers, programmers, and others.
Consegic Business Intelligence analyzes that the Global Gaming Hardware Market size was valued at USD 39,593.45 Million in 2023, is projected to grow by USD 41,599.25 Million in 2024, and is expected to register a CAGR of 6.8% to reach USD 67,256.13 Million by 2031.
This report comprises Gaming Hardware Market Share, Size & Industry Analysis, By Type (Gaming Accessories, Gaming Consoles, and Gaming PCs & Laptops), sales Channel (Online, Retail store, Authorized Resellers and Distributors, Custom PC builders, Enterprise), End User (Professional Gamers, Content Creators, Programmer, and Others), By Region (North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa), and Forecast, 2024-2031.
This report contains detailed information on Gaming Hardware Market Trends, Opportunities, Value, Growth Rate, Segmentation, Geographical Coverage, Company Profile, In-depth Expert Analysis, Revenue Forecast, Competitive Landscape, Growth Factors, Restraint or Challenges, Environment & Regulatory Landscape, PESTLE Analysis, PORTER Analysis, Key Technology Landscape, Value Chain Analysis, and Cost Analysis.
As per the report analysis, the surge in games and video streaming is driving the growth of the Gaming Hardware Market. The competitive gaming and esports culture is expected to boost the opportunities for the market.
The Gaming Hardware market is segmented based on type, sales channel, end-user, and region.
Based on the type, the market is categorized into gaming accessories, gaming consoles, and gaming PCs & laptops.
Based on the sales channel, the market is segmented into online, retail stores, authorized resellers and distributors, custom PC builders, and enterprises.
Based on end-users, the market is segmented into professional gamers, content creators, programmers, and others.
By region, the market is segregated into regions including North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.
Report Attributes | Report Details |
By Type | Gaming Accessories, Gaming Consoles, and Gaming PCs & Laptops |
By Sales Channel | Online, Retail store, Authorized Resellers and Distributors, Custom PC builders, Enterprise |
By End User | Professional Gamers, Content Creators, Programmers, and Others |
By Region | North America(U.S., Canada, Mexico) Europe(U.K., Germany, France, Spain, Italy, Russia, Benelux, Rest of Europe) APAC(China, South Korea, Japan, India, Australia, ASEAN, Rest of Asia-Pacific) Middle East & Africa(GCC, Turkey, South Africa, Rest of MEA) LATAM(Brazil, Argentina, Chile, Rest of LATAM) |
The competitive landscape encompasses major innovators, aftermarket service providers, industry giants, and niche players, all of which are thoroughly examined by Consegic Business Intelligence in terms of their strengths, weaknesses, and value-addition potential. This report includes detailed profiles of key players, market share analysis, mergers and acquisitions, resulting market fragmentation, and emerging partnership trends and dynamics.
List of prominent players in the Gaming Hardware Industry: